
local armorDefs = {

	{
		name = "unarmored",
		"slave",
	},
	
	{
		name = "light",
	},
	
	{
		name = "chain",
	},
	
	{
		name = "structure",
		"catapult",
		"wall",
	},
}

for categoryName, categoryTable in pairs(armorDefs) do
	local t = {}
	for _, unitName in pairs(categoryTable) do
		t[unitName] = 1
	end
	armorDefs[categoryName] = t
end

local system = VFS.Include('gamedata/system.lua')	

return system.lowerkeys(armorDefs)

